Fransbot 20250308
Bots for OpenRA Red Alert!
In addition to the standard ”Rush AI, Normal, Turtle AI and Navy AI” you get 5 more bots to fight against.
Battle bots that use engineers, thieves, medics and technicians and even Tanya! They have all distinct attack forces with a broader selection of units and smarter use of atomic bomb… All of them expand which makes them much more resiliant on larger maps and late games.
The bots beat the default AIs on regular basis. There are no ”bonus” for these bots -only tweaked base building, unit building and economic handling for maximum skirmish fun!
Install by replace the ”AI.yaml” located in ”C:\Program Files\OpenRA\mods\ra\rules” (or similiar folder). Dont forget to copy and save the original file!
What you will get;
”Air AI”
-Attack: Frequent small well all-rounded forces with assistance from air. Targeting Harvesters and Construction Yards.
-Early game: Normally starts with an engineer trying to capture construction yards or oil derricks.
-Navy: No
-Thieves: Yes
-Mines: Yes
-Base expanding: Slow
”Horde AI”
-Attack: Mainly Soldiers, Rocket and Artillery; Waves after waves...
-Early game: Focus on pump out basic units as soon as possible.
-Navy: No
-Thieves: No
-Mines: No
-Base expanding: Slow
”Base AI”
-Attack: Keeps the units home, mostly defending but left alone it will attack with great force.
-Early game: Focus on economic to get defense and MCV in mid-game.
-Navy: No
-Thieves: No
-Mines: No
-Base expanding: Fast
”Tech AI”
-Attack: Small forces of high end units.
-Early game: Focus on economic in order to support all the high tech units and buildings.
-Navy: No
-Thieves: Yes
-Mines: Yes
-Base expanding: Slow
”Raid AI”
-Attack: Constant with small forces.
-Early game: Focus on pumping out engineers and thieves to claim and capture buildings. This bot normally does not survive in the long run. Great bot as a team member!
-Navy: No
-Thieves: Yes!
-Mines: Oh, Yes!
-Base expanding: Fast
Have fun and let me know if you think about the bots!
Which is hardest to beat?
Bots for OpenRA Red Alert!
In addition to the standard ”Rush AI, Normal, Turtle AI and Navy AI” you get 5 more bots to fight against.
Battle bots that use engineers, thieves, medics and technicians and even Tanya! They have all distinct attack forces with a broader selection of units and smarter use of atomic bomb… All of them expand which makes them much more resiliant on larger maps and late games.
The bots beat the default AIs on regular basis. There are no ”bonus” for these bots -only tweaked base building, unit building and economic handling for maximum skirmish fun!
Install by replace the ”AI.yaml” located in ”C:\Program Files\OpenRA\mods\ra\rules” (or similiar folder). Dont forget to copy and save the original file!
What you will get;
”Air AI”
-Attack: Frequent small well all-rounded forces with assistance from air. Targeting Harvesters and Construction Yards.
-Early game: Normally starts with an engineer trying to capture construction yards or oil derricks.
-Navy: No
-Thieves: Yes
-Mines: Yes
-Base expanding: Slow
”Horde AI”
-Attack: Mainly Soldiers, Rocket and Artillery; Waves after waves...
-Early game: Focus on pump out basic units as soon as possible.
-Navy: No
-Thieves: No
-Mines: No
-Base expanding: Slow
”Base AI”
-Attack: Keeps the units home, mostly defending but left alone it will attack with great force.
-Early game: Focus on economic to get defense and MCV in mid-game.
-Navy: No
-Thieves: No
-Mines: No
-Base expanding: Fast
”Tech AI”
-Attack: Small forces of high end units.
-Early game: Focus on economic in order to support all the high tech units and buildings.
-Navy: No
-Thieves: Yes
-Mines: Yes
-Base expanding: Slow
”Raid AI”
-Attack: Constant with small forces.
-Early game: Focus on pumping out engineers and thieves to claim and capture buildings. This bot normally does not survive in the long run. Great bot as a team member!
-Navy: No
-Thieves: Yes!
-Mines: Oh, Yes!
-Base expanding: Fast
Have fun and let me know if you think about the bots!
Which is hardest to beat?
Statistics: Posted by fransotto — Sat Mar 08, 2025 10:38 pm — Replies 0 — Views 106